Sunday, January 26, 2014

Kamma


Kamma is a computer game that was created in 48 hours for the Global Game Jam. If you're unfamiliar with the event, click here!


This was my first Game Jam experience, and I must say; it was both fun and rewarding. Our team was formed at the event within minutes. A whole lot could have gone wrong, but luck was on our side!

The Team:

Sam Gentoku McCree - Writer, Project Manager
Jonathan Minnamon - Art
Merlin Benneth - Art
Jonathan Allard - Code
Scott Griffy - Code
Me (Ben Snortum) - Music, SFX


The game was created in Unity and we used Trello and Dropbox for collaboration. I ended up creating over 20 SFX and 3 audio tracks, but due time constraints, not all of them made it into the game. I may add some of them to my soundcloud page, so check it out! https://soundcloud.com/basementdigital



The great teacher hands you a flower, you smile and a 1000 years of suffering falls away. Kamma is the Pali spelling of the word Karma. The purpose of the kamma is to teach you that your choices have a consequence beyond short term gain or loss. The game is just as much of an illusion as your own life. Your actions and progress are as empty as the zeros in binary code and yet the game is not without losses and gains. The only way to win is to let go and instead accept that winning is not possible. Only when you sit in silence and observe does a solution become clear.


Check out our game page!

We did it! :)
People checking out our game at the Art Institute of Portland

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