Sunday, November 27, 2011

Sketch Club for iOS. Get it. Now.

If you're like me, then you really wish you had some pixel skills. Well here's the best way to practice: Sketch Club.

Aside from being a fantastic digital canvas, it is a community-based app. To clarify, you create artwork and upload it for "Glops" - similar to "mad props", if you will. People can vote and comment on your creations, giving a sense of purpose to your sketch. Also, the developer is very dedicated, releasing frequent updates, expansions and compo's with prizes.


By the way, I make sketches with big pixels. Check out what some people have done with smaller ones:

http://app.sketchclub.com/sketch/16328901
http://app.sketchclub.com/sketch/4929422
I know, right? I said the same thing.

Friday, November 25, 2011

Zelda Team Inspired by Farbrausch?

I've poured roughly 20 hours of my life into Zelda: Skyward Sword so far. It's definitely a good game. Best Zelda of all time, as IGN claims? ... We'll see. But one thing that I noticed immediately is the striking resemblance that Fi, the chick that's digitally embedded in Link's sword, has to Farbrausch's Candytron.

"Fi" of Zelda: Skyward Sword, 2011
If you're not familiar with the Demo Scene, you're probably wondering what I'm talking about. I'll be blogging more on this topic later, but the short version is:

Back in the 90's there were a bunch of bored hackers. Originally their computer talents were used for malice and/or entertainment purposes. But over time they began creating digital artwork known as demos. Groups were eventually formed and sanctioned events where they could compete were created.

Farbrausch is undoubtedly one of the best of these groups in history.
Candytron babe of Farbraush's demo, 2003



Ok, so we've seen the "digital hot chick" in video games before *cough - Cortana*, but aside from the physical comparison, there's the creepy vocoded voice and Fi is quite musical in nature. She likes to prance around striking poses that brought back these memories from 2003.

There's at least one difference, however. Fi wears clothes.







Sunday, November 20, 2011

The Legendary Zelda

So after watching an IGN review of Zelda: Skyward Sword, I've decided to go stand in line for a copy this November 20th, 2011. Although the brilliant service known as OnLive will likely some day exterminate this fine tradition, I find myself feeling quite kid-like at the moment.

I know this follows my scathing blog on Nintendo's recent decision making. And indeed, I've been quite annoyed recently. Annoyed enough to decide to skip Nintendo's latest take on the Zelda universe... Until I saw this video:


"The best Zelda ever made" you say? That's a bold statement, as the reviewer acknowledges. And judging from his voice, I'd say he probably is not old enough to have played the original Zelda or A Link to the Past when they first came to market. As such, I highly doubt that this will truly be the best Zelda ever made; but a perfect 10 score is something that always gets my attention. This game will undoubtedly be amazing.

I hope Nintendo has more surprises for me in store.

Saturday, November 12, 2011

A Boy and His Blog

Once upon a time there was a bard, whom met a fair maiden. They proceeded to hook up and make babies. They exposed the babies to music, science fiction, the Intel 80386 and Nintendo Entertainment System. One of the babies grew into a boy that quickly learned the importance of money.

The boy used nearly every dollar that he earned on software such as Hugo's House of Horrors, Dune IICommander Keen and The Legend of Zelda. He became quite infatuated with these activities, indeed.

One day, the bard and maiden decided to move their family from the silicon valley to the silicon forest.

And that is where our story begins...


When I was growing up, geek was not chic. So much of my time was spent in the depths of my family home, nestled in a quiet culdesac of the Portland area. It was a safe place to create digital artwork, chat with friends I'd never met via pre-internet era Bulletin Board System's, and of course; play a crap-ton of video games.

As alluded to, these were socially unacceptable activities at the time.

Music surely could not be purely generated from a Personal Computer. Nor could arranged pixels be considered art. And certainly if you spent your free time slaying monsters for experience points you were a devil-worshipping introvert with Attention Deficit Disorder.

It kind of blows my mind - the contrast of being made fun of by jocks, or shunned by teachers during my childhood; to the business person of today that raids dungeons in World of Warcraft with his clients.

And that's what this blog is going to be about: My perspective of digital art and culture. How we got here and where it's going. If that sounds too linear, you need not worry; there'll be plenty of side quests.


The bard and fair maiden eventually divorced, but the boy understands.